Classic Computer Magazine Archive Where Are They Now?


What happened to the people who wrote for Antic and STart magazines? Here are bios for all the Antic/STart writers, programmers, and editors that the Classic Computer Magazine Archive has come in contact with. If you were published in the pages of Antic or STart, send in your bio for inclusion on this page.

Marc Abramowitz wrote Red Squares (July 1989 Game of the Month) during a summer off from school in Staten Island, New York. Soon, he followed it with Pull-Down Menus (February/March 1990). After high school, Marc got his Bachelor's degree in computer science from the State University of New York at Binghamton and later got a Master's in the same from Stanford University. Since his Atari days, he's worked on a number of software projects, including software for biomechanics research (at the Lawrence Livermore National Laboratory) as well as digital audio (including Digidesign's renowned Pro Tools software). Today, he is a software engineer at Yahoo. He is also an avid guitar player. His web site is here. [List Antic articles]

Thomas J. Andrews wrote Customer List Manager (August 1989 Feature Application) for use at the family vegetable stand. Sales patterns have changed, and Andrews Farm no longer uses a call list. Tom, along with his brother Jerry, own and operate Andrews Farm in Central New York. He still has the 800 he used to write the program, and it's still set up and ready to go. After writing for Antic, Tom joined the Atari Computer Enthusiasts of Syracuse, eventually becoming its 8-bit Newsletter Editor. While with ACE, he wrote two shareware programs, Print Star and Reformat. Print Star was partly inspired by Doc Print Pro, an Antic program written by Ron Fetzer, another ACE member. He and Ron both remain members of The Ol' Hackers Atari User Group (OHAUG). Tom wrote several articles for Current Notes and Atari Classics, including an article for Atari Classics' Premier Issue. His current primary computer is an Atari Mega ST4. He owns neither Macintosh nor Windows PC. [List Antic articles]

Ray Bachand after writing midi articles founded and oversaw Thinkware for about 10 years before selling it to Roland Corp. He moved to the Boston area, taught at Berklee College of Music and is now making custom, benchmade furniture in a restored barn on his farm in Mass. He still owns all his percussion instruments and his 80-8 midi synced recording studio. [List STart articles]

Tony Barnes had four games of the month published in Antic magazine. "There was another game (a Fort Apocalypse clone) called Savior, which was unpublished because we had all moved onto the Amiga by the time it was to be released. After the acceptance of Escape from Hell, Antic offered me a job and I worked for them from 1987-1989. In addition to Antic, Amiga Plus and STart duties (I'm actually on the cover of the May 1989 issue), I also worked on many of the products published by Antic, such as; Zoetrope, GFA Basic (actually, I was the sole support for it here in America), and a slew of games for the ST & Amiga. I've kept active in the business and have worked at such places as Electronic Arts (the Strike Series), Britannica Software (Compton's Multimedia Encyclopedia), THQ (MX2002), and Crystal Dynamics (Legacy of Kain). I am currently Lead Design at The Collective in Newport Beach, where we work on next-generation titles, such as Star Trek DS9: The Fallen, Buffy the Vampire Slayer and Indiana Jones. [List Antic articles]

Jon A. Bell, after working 10 years as an editor and writer in the computer magazine industry, changed careers to concentrate full time on producing 3D computer graphics and animation for television, films, computer games multimedia, and print. He provided 3D models and animation for the films Exorcist III: Legion; Terminator 2: Judgment Day; Honey, I Blew Up the Kid; Soldier and Mighty Joe Young. His multimedia and game industry work includes architectural models and animation for the Oracle Systems Athenia CD-ROM, model designs and animation for LucasArt's Entertainment's X-Wing and Rebel Assault, Sega of America's Jurassic Park and Wild Woody CD-ROMs, and Gametek's Robotech and Wheel of Fortune. He has written three books on 3D Studio MAX. You can reach Jon at 74124.276@compuserve.com. [List Antic articles] [List STart articles]

Elrhea Bigham was the author of Drawing Fun. She also published several children's games through Sublogic, including Adventure On A Boat, The Black Forest, Ghostly Manor, Robby The Robot Catcher, and Sky Rescue. Today she works in Web design. Her own site is here. [List Antic articles]

Jeremy Birn wrote Quatro while he was in High School in Albany, New York. He went to college at Northwestern University where he started doing 3D work on his own Amiga 2000, and later on Silicon Graphics workstations. He moved to California, got an MFA in Film at the Art Center College of Design in Pasadena, and is now a freelance 3D artist working in the Hollywood, CA area. Jeremy is the author of the book Digital Lighting & Rendering, and has portions of his book, samples of his 3D renderings, and related information at his web site, www.3dRender.com. [List Antic articles]

Lee Brilliant M.D.: After the passing of the Atari era, Dr. Brilliant continued to practice obstetrics and gynecology until 2000 when he retired from medicine and pursued a full-time career in computers. He went back to school, got a degree in Business Information Systems and now manages systems at Utah State University. here. [List Antic articles]

Bill Bodenstein wrote two articles for Antic, plus a few for Analog Computing and Compute magazines while in college. "I loved writing machine language code and to this day I can still convert 6502 assembly instructions to decimal opcode numbers in my head, even though I haven't touched an 8-bit Atari in 11 years." Today he works for a small healthcare company, MedPlus, as a manager of a software team. "My experiences with the Atari computer helped me understand the lowest machine level workings of a computer, which is knowledge that helps me understand what really happens when I compile C and C++ code on Windows PCs and UNIX servers. Mastering the simple stuff is necessary before you can grasp the more complex systems we have today. I miss the days where you actually could know everything that went on inside your computer." His e-mail address is bbodenstein@cinci.rr.com [List Antic articles]

Heidi Brumbaugh, Programs Editor for START Magazine (previously editorial assistant for Antic and START) likes to tinker on Internet sites and write, both fiction and technical articles. She met her husband through Antic publishing, former START author/programmer Jim Kent. They live in Northern California with their two girls. When they recently set up the old Mega 2 to play some old START games, one child asked, "What's with the baby computer?" Ouch! Visit Heidi's web site at www.heidi.to. [List Antic articles] [List STart articles]

James Capparell was publisher of Antic and STart. Later he was president of Mac Home Journal magazine. [List Antic articles] [List STart articles]

James Catalano wrote two games for Antic, Sorcerer's Apprentice and Saucerian Shootdown. These days, Jim is designing a trading card game. He created the Doom for Atari 2600 hoax. His Web page is here. [List Antic articles]

Christopher F. Chabris wrote most of his articles for Antic while he was in high school in Armonk, New York, and most of his articles for STart while he was in college, majoring in computer science at Harvard University. Later he was the editor of Chess Horizons magazine and the founder of American Chess Journal, as well as the co-organizer of a series of human-versus-computer chess tournaments. His interests in computer chess and artificial intelligence led him to study cognitive neuroscience, and he received a Ph.D. in psychology from Harvard University in 1999. Now he is a Research Associate in Harvard's psychology department, where his work focuses on genetic influences on human cognition and brain function. His website is www.chabris.com. [List Antic articles] [List STart articles]

Ian Chadwick eventually left the Atari universe to work as a freelance writer, computer consultant, and animal behaviourist. In 1990, he moved out of the big city into a small Canadian town, where he worked as reporter and later editor of the local newspaper. After almost a decade of covering local politics and snapping grip-n-grins of local service clubs, he left to work on web site design, literature, and operate his Mail Boxes Etc. franchise. When he's not in front of his computer, Ian rides his motorcycle into the backroads of Ontario. Sometimes he still dreams about POKEY chips and the fun he had with his Atari 800. [List Antic articles] [List STart articles]

Steve Chapman works in visual effects and has worked on-set on Star Wars 2, Harry Potter 1 & 2, The Matrix Reloaded, Lord of The Rings, and other films. His Antic article, Dot Matrix Digitizer, "was a good start, as I now create 3D models using scan data of actors and sets. I must admit that Antic's staff writer Charles Jackson did screw up the electronics portion a bit and it didn't quite work right. Way to reverse that transistor, Charles!" His company's website is www.gentlegiantstudios.com. [List Antic articles]

Rob Chavers was just starting high school when he wrote the Tech Tip that appeared in the August 1988 issue of Antic magazine. "I was on top of the world, and it was a wonderful feeling to have something published. I graduated high school and joined the United States Army in 1990. After four years with uncle Sam, I attended the University of Massachusetts pursuing a degree in Electrical Engineering with concentration in Computer Science. Currently, I am a Software Engineer at a small genomics company in Woburn, MA." His Web site is at www.rchavers.com [List Antic articles]

Ray Citak wrote Keyed Up! for Antic as well as the APX program Name The Notes. Ray works as a piano technician in Laramie, Wyoming. His Web page is here. [List Antic articles]

Chester Cox specialized in writing reviews of oddball products for both Antic and STart. "Heidi claimed that I came across the most obscure pieces of software. It was easier for me to find these obscure items because I was stationed at Lowry AFB in Denver at the time. Not only was Horizon Computers (one of the bigger Atari distributors) in Denver, but so was the Atari Computer Club of Denver." After leaving the USAF, Chester became a telecom analyst. [List Antic articles] [List STart articles]

Bernard Cozier wrote the game Dimension Wizards. Born in Trinidad, he attended University in Florida and became a permanent resident of the USA. He works as a consultant for IBM Global Services and still plays games on his Atari XEGS. [List Antic articles]

Spencer Craske wrote "Alien Asylum" at the age of 15. "What am I doing now? Same thing! I write videogames for the Sony Playstation. I currently work for a company called Radical Entertainment here in Vancouver, B.C. (Canada). I've been in the industry since 1991." [List Antic articles]

Chris Crawford was a games designer/programmer at Atari, then supervisor of the Software Development Support Group (evangelizing the Atari,) and finally manager of Games Research. "I was laid off in March 1984 and went to work on the Macintosh, for which I wrote a number of games. I went on to found and write the Journal of Computer Game Design, and to found and lead the Computer Game Developers' Conference in its early, non-commercial years. I've been working on interactive storytelling technology since 1991." [List Antic articles]

Dennis Debro wrote "Nuclear Reactor" (Vol.9 No.1) and the Tech Tip "Machine Language Loader Menu". "It was my first (and quick) stab at writting AtariBASIC games. I had been typing programs in for years and decided to try to create one on my own. Of course after that my games got better but unfortunately Antic and A.N.A.L.O.G. (one was accepted by them too) went out of print. Currently I am the senior programmer for the Managed Care devision of Per-Se Technologies. We are using Smalltalk to write a managed care system for medical insurance companies." [List Antic articles]

Paul Driver, who wrote Keyboard Commander, built prototype circuitry for Mattel Electronics in the early 80s. "In 1984, when I wrote Keyboard Commander, I was working third shift at The American Adventure at EPCOT Center. I would take Antic magazine (and Analog, and my various, and assorted programming manuals) in to work and study them during my breaks and lunch." [List Antic articles]

Len Dorfman, Ph.D. is growing old graciously. At 50 he's still a public school teacher, married to the same goddess of his Antic days, father of a radiant twenty-five year woman, a dedicated Tai Chi player, has written twenty-one books (on programming with 80x86 assembly, C and C++) and is author of the Win98/W2K freeware version of PAX Chess, which is both recreational and research related. Len's playtime currently includes GUI development with VC++ and MFC, along with periodic DirectX coding. His Web site is at http://users.systec.com/ldorfman/ and his e-mail address is ldorfman@systec.com. [List Antic articles]

When Gavin Doughtie wrote for STart, he "didn't even know C. I was fresh out of film school and making music videos for bands you never heard of. My ST hobby slowly took over my professional life, eventually leading to stints at Symantec, Enfish, idealab, ArsDigita, Sony Online Entertainment, and now a start-up developing networking technology for massive multiplayer games." [List STart articles]

David Duberman, an Antic editor, was hired shortly after the first issue was published, where he stayed until mid-1984, when he went to work for Synapse Software, and later, Atari. "These days I'm a technical writer specializing in 3D graphics. I currently work for Discreet (formerly Kinetix) on the documentation for 3D Studio MAX, Character Studio, and related products. I really enjoy my work; it's exciting to be on the cutting edge of software development for such a major program! I also do some freelance writing, including articles for 3D magazine, and I occasionally do editing of 3D-related books for publishers like Peachpit and New Riders." [List Antic articles]

Thomas Edwards wrote Crystal Caves, which appeared in the Best of Antic Anthology, when he was a high school freshman. Today he is a broadcast engineer for PBS, where he is responsible for satellite video data transmission. [List Antic articles]

Carl Evans lives in Dallas, Texas, with his wife, Deej, and their four-pound Maltese lapdog, Skeeter. Carl now (2002) works at Comcast Corporation, and is their Regional Manager of Business Continuity (that's "Disaster Recovery" to you laymen) for all Comcast operations in the State of Texas. After buying his first Atari 800 in 1980 he wrote many programs for the Atari, including several tape utilities and in 1982, with Eric Verheiden, formed VERVAN Software to market various utilities such as, CASDUP, CASDIS, FULMAP, DISASM, DISDUP, & DOWNLD. From 1982 through 1987, Carl served as a regular columnist for Antic's Tape Topics, Tangle Angles, and Tech Tips columns. Carl is also the author of the classic Atari programmer's reference book, Atari BASIC: Faster and Better. His favorite Atari game of all time is M.U.L.E. with 4 players. [List Antic articles]

Ron Fetzer, author of Doc Print-Pro, is retired from teaching Mathematics and Computer Science in New York City. "I learned about computers and programming in the beginning of 1980 when there were very few courses on the subject. My computer education therefore was mostly self learned. I wrote the expanded documentation of Turbo Basic XL which is now the standard for that language. About 1986 I joined the OL' HACKERS A.U.G. INC. and have been a member ever since. Although I own a P.C. my favorite computer is still the Atari. I still program on it, although it is mostly for myself." [List Antic articles]

David Fox co-wrote Computer Animation Primer in 1982, and then used the completed manuscript to get a job as one of the first employees with the Lucasfilm Games Group (later to become LucasArts Entertainment). During his 10 year stay with the company, he was a designer, project leader, and programmer in several games, including the ground breaking Rescue on Fractalus!. He also was a game designer at Rocket Science Games during its early years, then joined the dot.com movement as Director of New Content for Talk City/LiveWorld Productions. He's now back in the games industry working as a producer/designer for Xulu Entertainment working on the next generation of immersive entertainment. You can find out more at his Web site. Trivia: David is the pilot running towards the ship on the Rescue on Fractalus! box art. [List Antic articles]

Dan Fruchey came to STart from ST Applications, one of the first Atari magazines. He regularly wrote articles for about two years and was finally became Desktop Publishing/Word Processing Editor for STart. He currently works for the County of Sonoma, California as a Programmer Analyst. [List Antic articles] [List STart articles]

Angelo Giambra wrote two Articles for Antic and had several others published in Analog Computing. He now works at Raytheon in St. Petersburg, Florida, mostly on Windows 2000 Server platforms. "I still miss writing 6502 assembly code. Everything I know about operating systems came from long hours in my spare room poring over Atari OS source code listings. I still have my old Atari 800." When he's not working on computers, Angelo plays guitar and composes music. [List Antic articles]

Mark Gierhart wrote Broadcast Automating Atari "Back then, I was a Broadcast Engineer for the Lima Broadcasting Co., engineering for two Radio Stations, WIMT-FM and WIMA-AM. I am now Engineering Director for eight radio stations here in the Lima & Findlay Ohio Market Areas. We've went from the 8-bit ($169) Atari based automation system to the new Prophet Systems Automation & Digital Audio Storage System costing nearly $80,000. Back then, the Atari, was used with the R-Time-8 Module to 'fire' spot (commerical) breaks, liners, and reel-to-reel music. Now, with the Prophet System, all audio is stored on the six 18 GB harddrives." The 130XE automation system was taken offline in 1986, and a telephone screening program (also using a 130XE) was used until 1999. "But if you take a look in the storage room, I'm sure you can still find the 5 1/4" floppies with the 130XE sitting alongside" [List Antic articles]

Steve Ginzburg was Antic's youngest author: he wrote the game Beam Me Up! (in the Oct/Nov 1989 issue) at age 12. "I wrote the inline machine code in line 336 of the program when I had just learned assembly. Nowadays, I do assembly professionally...I'm an engineer working on compiler internals for DSP chips. One of these days, I'm going to have to sit down with a 6502 chart and disassemble that old code... It should be good for a laugh." [List Antic articles]

Nadav Gur created Antic Publisher and Dungeon Arcade for Antic when he was in junior high school. Today, he is the founder and CEO of MobiMate, a mobile software company. [List Antic articles]

Glenn Gutierrez (glenn@planethype.com) is a self-taught music producer, writer, engineer, remixer, graphic designer and webmaster. Gutierrez has sold millions of records and won numerous industry awards. He has had songs on Billboard charts every single year since taking on his own projects with Classified Records in 1994. Glen's Web site is at http://www.planethype.com. [List Antic articles]

James Hague (jhague@dadgum.com) started Dadgum Games, a Mac-only game company, in 1996. "Got lots of good press and good feedback, but not enough financial reward to keep at it full time. I'm currently doing programming for Volition, Inc. -- the FreeSpace people -- and doing more experimental game design on the side, when time permits. I keep in touch with my 8-bit roots by running the Giant List of Classic Game Programmers site." [List Antic articles]

Josepha Haveman is a developer for Wayzata Technology Inc. with 11 published titles of art and illustration materials. She is completing a CD-ROM-based interactive, multimedia archive of her work of a half-century of fine arts. "For the record, what I miss most about the Atari 1024 was CAD 3-D! I did a lot of good work with that which couldn't be carried over. It took a decade or more before there were apps for the Mac that could do similar things, none quite as nifty." [List Antic articles]

Frank Hayes, Senior Editor of STart from 1987 to 1988, later was a reporter for BYTE, UnixWorld, Open Systems Today and Informationweek. He is now a weekly columnist for the newspaper Computerworld. [List Antic articles] [List STart articles]

Carolyn Hoglin, author of Secrets of AtariWriter Plus (July 1987) and also "Carolyn's Corner," a series of columns about AtariWriter Plus that was available on CompuServe, says she is still avidly computing away, now on a Pentium PC. Her specialties are word processing, desktop publishing, and digital photo editing. Her e-mail address is choglin@usa.net. [List Antic articles]

Thomas Hopper, author of Monochrome Putmaker, completed his bachelor's in physics in 1993. He now lives in the Detroit area and is Program Manager, Characterization and Quality, for Energy Conversion Devices. Though programming has never been a central part of his work, he always manages to find some use for it, from writing Excel macros to overseeing the creation of large SQL databases. Working now on Mac OS X and Windows 2000/XP, he misses the customizability and simplicity of his Atari ST. [List STart articles]

Doug Hunt wrote the XL/XE RAMdisk handler. He went on to earn an A.S. in Computer Science at Mercer County Community College in Trenton, NJ. He graduated in 1998 with a degree in Technology Education from Ball State University, in Muncie, IN. Doug resides in east-central Indiana, and currently teaches grades 7-12 classes in communication, construction, manufacturing, and transportation. He occasionally misses the good 'ole days with his Atari, which he still owns, and it still works. [List STart articles]

Charles Jackson is the Internet Manager for Sun Microsystems Laboratories, the R & D division of Sun Microsystems, Inc. "I have a patent for a global indexing application and several other patents pending. At Antic, I developed several image format converters, worked with Patrick Bass on a program to receive weather satellite images (using less than $10 in hardware,) and received a letter from Benoit Mandelbrot, requesting reprint permission for my 'Fractal Graphics' article in his book, Fractal Graphics on the Computer. (I still have that letter!!!)" [List Antic articles] [List STart articles]

Robert Jung wrote A-Rogue (May 1987) and has written for other Atari-related publications, including the now-defunct free AtariUser magazine. He works today developing large-scale computer systems, from automated train control software to military air defense systems. Robert keeps his toes in the Atari world by maintaining the Atari Lynx and Atari Jaguar FAQs, along with a small archive of Atari-related news articles. And though he's traded in his Jackintosh for a Macintosh, he still has his Lynx, his Jaguar, and his Atari 800 (complete with Star Raiders, natch). [List Antic articles]

Brad Kershaw is now the I.S. manager for a news clipping service, has built several computer networks, and the online trading system for Wells Fargo bank. [List Antic articles]

Greg Knauss wrote Killer Chess, Reardoor, and Frog. He now programs professionally, but misses his Atari 400 terribly. He's responsible for eod.com and metababy.com, but will deny it if pressed. [List Antic articles] [List STart articles]

Thomas Krischan wrote articles for Antic, Best of Antic Volume 1, and Analog Computing. He developed game and educational programs "Cactus League Baseball", "Botany Fruit Key", "Sahara", and "Valley Of The Kings", which were sold through Dynacomp. Formally trained as a botanist and plant taxonomist, he curiously became a college professor of computer programming and taught for 23 years. "I miss the clarity of the Atari 800. Programming it was facinating, exciting, and intuitive. I remember numerous occassions of starting to write a program after dinner, and the next thing I knew I saw the sun rising. I had worked on the machine all night. I fell in love with computers because of the Atari. I couldn't believe that I was being paid to have this much fun. Sometime after Y2K, computers stopped being fun. It became a chore to use computers and to teach about them. It was time for me to find another career." Tom has returned to his botany roots. He and his wife now work their second careers as freelance garden writers and flower photographers. He owns a one acre flower garden in Big Bend, Wisconsin. [List Antic articles]

Thomas LaRosa wrote P/M Graphics Studio when he was seventeen. "Currently I am living in Massachussetts where I enjoy a career in programming on Windows and Unix machines in languages like VB, SQL, C++ and Java. Recently I bought an SIO2PC converter cable and started converting my old disks to ATR images for use with an emulator program." [List Antic articles]

Sheldon Leemon has the distinction of being the first unwitting contributor to Antic, as his program "Outer Space Attack," first published in Softside magazine, was submitted by Vince Scott as his own work, and appeared as Pac Invaders in volume 1, issue 3. Sheldon won an Atari Star award for his APX programs, and wrote a number of articles about Atari 8-bit and 16-bit computers for magazines such as Compute, SoftSide and Creative Computing. He says he would have written for Antic voluntarily had the pay scale been anywhere close to the industry standard. It is ironic that although Atari 8-bits were his first computer love, he is better known as the author of Compute's "Mapping the Commodore 64." That book borrowed the format of Ian Chadwick's "Mapping the Atari" and sold more than 100,000 copies, becoming the programming bible for that boxy, failure- prone monstrosity. After ten years of writing about the Amiga (the spiritual heir of the Atari 800), he is, alas, now writing about the PC (the spiritual heir of the Commodore 64,) and runs the ezsweep.com Web site. [List Antic articles]

Allen Miller wrote Collasping Deck, which was published in the final issue of Antic, "as sort of a joke in response to a 'Commodore friend.'" He does not know if the friend ever converted the program to his computer. He continues to work at what is left of the former industrial complex near Cincinnati in the Utilities Department as the staff engineer and whatever else is needed. His goal is to teach high school math from a practical perspective. He has moved on to Windows-based PCs both at work and home. [List Antic articles]

Stephen Mortimer was a Contributing Editor to STart where he wrote the News, Notes & Quotes column. He came to STart from ST Applications and was last featured in November 1990 after graduating from high school earlier in the year. The highlight of his journalistic career was an interview with Hall & Oates and attending Comdex in Vegas at the youthful age of sixteen. Today Steve has defected to Windows PC's exclusively after being a Mac user for a few years in college. He is settled in Boston and keeps busy being a portfolio manager at Wellington Management where he runs a mid-cap growth stock fund. In this job he has actually crossed paths with former Atari exec Sam Tramiel, reminding him of the good old days. [List STart articles]

Gregg Pearlman is the website and data manager, as well as the resident editor, for the Center of Excellence at Stanford School of Medicine. Since 1996 he has been doing a well-received website called EEEEEE!, a newsletter by and for annoyed San Francisco Giants fans. [List Antic articles] [List STart articles]

Michael Perry's first professional writing credit was Lights, Cameras, ST! in the Winter 1987 issue of STart. For the last decade he has worked as a television writer and producer on shows such as The Dead Zone; Law & Order: Special Victims Unit; NYPD Blue; The Guardian; Millennium; The Practice; American Gothic; Freakylinks; New York Undercover and Eerie, Indiana. [List STart articles]

Matthew Ratcliff, a gifted programmer, died in March 1999. His colleaguue Rachel Holmen said, "I was privileged to serve with 'MatRat', as he signed himself, as part of Borland's TeamB, volunteers who answered questions first on CompuServe and later on the Internet newsgroups. Matt leaves a wife and several children in the St. Louis area." [List Antic articles] [List STart articles]

Andrew Reese, editor of STart from 1988 to 1990, is now the Academic Director of the Game Art and Design Program at The Art Institute of Phoenix. One of only three Certified 3D Studio MAX instructors in the world, he has taught all levels of 3D animation at the school and written or co-written eight books since leaving STart. He lives in Peoria, Arizona with his wife and daughter. You can contact him at areese@uswest.net or reesea@aii.edu. [List Antic articles] [List STart articles]

Chris Roberts retired from the Atari world in 1993 after producing many ST programs, including G-MAN and DragonBattery for the STACY. After a short stint as a science fiction author and completing school in Montana, he moved to Salt Lake City where he has worked a software/hardware architect. He is now the maintainer of www.osxgnu.org a MacOS X software archive and works for Broadcast International designing new ways to stream media across the Internet and satellite. [List STart articles]

Richard Seltzer worked for Digital Equipment for 19 years (until 1998), then Compaq, focusing on the Internet for the last five years, most recently as "Internet Evangelist." For Digital, he wrote the book The AltaVista Search Revolution. Now, as an independent Internet marketing consultant, he has written Web Business Bootcamp, Shop Online the Lazy Way, and Take Charge of Your Web Site. In addition, Richard writes fiction and runs his own small publishing business on the Internet. His Web site serves as a test ground for his Internet business ideas. You can reach him at seltzer_at_samizdat.com [List Antic articles]

Phil Seyer, the author of Atari Player Missile Graphics in BASIC, is continuing his programming efforts. He recently wrote AlwaysOnTop, a Windows utility that lets you keep any window on top of others. You can download a free trial of AlwaysOnTop. Phil is the webmaster of www.lovemusiclovedance.com and offers free online music lessons. When not programing utilities and teaching music, Phil writes stock trading programs and gives private dance lessons. [List Antic articles]

Matt Shobe's first piece of published material was this review of Paint. He is now a VP at the Chicago office of 724 Solutions, a wireless mobile commerce software vendor.. [List Antic articles]

Sheila (Spencer) Robbins wrote Disassembler for Antic, as well as a few articles for A.N.A.L.O.G. and Compute! Today she is Human Resources Coordinator for a food manufacturer in Augusta, GA. "It's almost 30 years later and I'm still dreaming of being a programmer." Her web site is here [List Antic articles]

Cassie (Stahl) Maas worked for Atari throughout the mid-eighties. "It was, quite simply, the time of my life. I loved everything about it. I did a lot of writing for Atari as a technical writer, and I wrote a lot for other publications including InfoWorld, Antic and some others. After Atari, I went on to host the Computer Show on channel 20 in the Bay Area. I went on to work for a variety of companies where I continued doing the work I started at Atari. I live in the Santa Cruz Mountains on forty acres, completely off grid." Cassie's web site. [List Antic articles]

Jeffrey Stanton wrote the game Olympic Dash and several books about the Atari Computers. He left the computer business in 1986. "To keep busy I wrote several self-published history books and sold them with my homemade photo postcards on Venice Beach's boardwalk on weekends. Several people convinced me to learn the Internet about four years ago. They loaned me their offices since I have never bought a PC; I still use an Amiga at home and I'm not on-line. I often use the library to get my E-Mail." [List Antic articles]

Bob Stewart's old Atari 800 still runs. "About the time of the articles some other people and I started a company, Carousel Software, to write home educational software for the Atari. We ended up doing that and for the (yuk) Commodore 64. In 1984 I left my job at Digital Equipment Corporation and three of us worked for Carousel full time for about 9 months. We quit while we still had our shirts. We did publish some software ourselves, and had a few titles published by others, including Brain Strainers, Telly Turtle, and Music Painter. I went back to working in telecommunications, specialized in network management system design and implementation, for Xyplex then Cisco Systems. I retired from Cisco and a 30-year high tech career in 1999." [List Antic articles]

Rich Tietjens is a sysadmin for an international manufacturing firm, and runs his own PC business the other 80 hours of the week. [List Antic articles]

Tay Vaughan was Senior Editor of Antic and senior technical editor of Atari Connection magazine. Today he is president of Timestream, a CD-ROM development company based in Appleton, Maine. His full bio is here. [List Antic articles]

John West (PC Print) is an independent technology consultant specializing in web and database programming using dotnet and c#. He still misses the days of peeks and pokes, when the hardware was directly accessible, and you really could start writing a program from a blank text file without dependencies, includes, etc. His site is blog.johnwest.com. (1/12/11)

Russ Wetmore (Russ.Wetmore@POBox.com) wrote "Preppie!" which was a seminal game for the Atari 8-bit platform. In addition to writing entertainment and productivity software, Russ also contributed articles to several magazines including Antic. Russ moved on to a long successful career at Apple Computer, earning five software patents and later achieving minor success with the first widely sold application for a PDA: "Notion: The Newton List Manager". Although known for his software talent, Russ has spent most of the last ten years in senior management roles in engineering, IT and marketing/strategy. Russ currently resides in London, England with his wife, Karen, as a Partner with marchFIRST. [List Antic articles] [List STart articles] [List Hi-Res articles]

Karl Wiegers parleyed his Ph.D. in organic chemistry into a career at Kodak that moved from software development, to software management, to software quality and process improvement. In 1997 he left Kodak and started his own software process improvement consulting company, Process Impact. He has written four books on software development: "Creating a Software Engineering Culture" (1996), "Software Requirements" (1999), "Peer Reviews in Software: A Practical Guide" (2002), and "Software Requirements, 2nd Edition" (2003). He's also written about 160 articles on software, chemistry, and military history. He now lives in Portland, Oregon. Assembly language programming on the Atari 800 was still the most fun, though. [List Antic articles]

David Woolley completed a BA in English in 1994, a Diploma in Film & TV Production in 1997, and is currently finishing his MA in Film, TV & Media Studies. David still lives in his native New Zealand, and works nights at a television station, a job that requires him to spend sit alone in a darkened room in the wee small hours. Somewhere in the middle of this hectic lifestyle he continues to write fiction. Email: daveyw@ihug.co.nz [List Antic articles]

Jason Worley (info@texcs.com) wrote File Master at the age of 15. After finishing his MBA degree at University of Oklahoma, he moved to Dallas to pursue better opportunities. Jason is now a VP of IT and Development, and has professional IT certifications including CISSP, PMP, CCSE+, MCSE and CCNP. Hobbies include guns, RC cars, computers, video games, media rooms and fast cars. He also operates a successful eBay business selling home automation equipment. His home page is at http://texcs.com. [List Antic articles]


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