› >>> ROBOT DUNGEON <<< ››ROBOT DUNGEON is known for its›deadly robots, electric walls, and›teleports. Rumor has it that no one›has ever escaped! Nobody knows for›sure, but most believe that ROBOT›DUNGEON is comprised of three levels›of 400 rooms each. Rooms are›arranged in a 20 x 20 grid on each›level.››XXX››The object of the game is to›traverse from the lower-left room of›each level to the upper-right room›while collecting as many lives and›points as possible. Upon reaching›the upper-right room of Level 1,›touch the staircase to get to Level›2.››Here, you'll see a cartoon that will›give you time to relax. Sit back›and enjoy the figure as he jumps›down the stairs and slips through›the door just in time!››XXX››Complete Level 2 the same way you›completed Level 1. (The upper-right›room is #800). Remember to touch the›staircase to see the cartoon and›advance to Level 3.››If you manage to get to the›upper-right room of Level 3 (room›#1200), touch the key and you'll see›another cartoon!››XXX››ROBOT DUNGEON is no ordinary›dungeon, either! It is a 3-level›maze with only one escape route on›each level. (We recommend you map›each level.)››XXX››ROBOT DUNGEON has many treasures and›traps which with you must be›acquainted. The most abundent of›these is the "SYMBOL OF LIFE." (It›looks like a sideways figure eight).›Touching this symbol will increase›your hit point total by one. The›hit point total (on the lower-right›of the score window) decreases by›one every time you touch a robot,›touch a wall, or touch teleport›(more on teleports later). It's›very important to get "SYMBOL OF›LIFE" in each room or you'll have a›very short adventure!›XXX››A symbol closely related to the›"SYMBOL OF LIFE" is the "TREASURE›CHEST". Each one holds 5 hit›points.››Another symbol is the "ASSORTED›GOLD". This pile is worth 250›points! The "DIAMOND," like›"ASSORTED GOLD" is worth 1000›points.››XXX››The most useful symbol is the "ROBOT›ZAPPER." It looks like a zig-zag›line and kills every robot in a room›when touched!››Stay away from "TELEPORTS." These›are shaped like black pits and›return you to the first room of the›current level. They also cost you›one hit point.››XXX››You are not defenseless as you›wander ROBOT DUNGEON. You have a›pistol! Aim and fire it with your›joystick. Each blue robot you›destroy is worth 10 points. Orange›robots are indestructible. Level 1›has one orange robot and four blue›robots in each room. Higher levels›have more orange robots and fewer›blue ones!››XXX››NOTE: When you pick up symbol, it's›gone forever, but robots are›resurrected each time you enter a›room.››By pressing any key during the›course of play, you can freeze the›action.›Press another key and play resumes.›To save a game in progress, press a›console key (START, SELECT, or›OPTION)!›››XXX››Saving a game will overwrite the›previous version of your maze. If›you want to save several different›stages of your progress, you will›have to change disks. Be sure to›save your game very frequently!››When your hit point total reaches›zero, the game is over. Pressing›the START button gives you the›choice of loading a new dungeon or›replaying the old one from the last›SAVE.›NOTE: All symbols the previous game›are lost.›XXX››To play ROBOT DUNGEON, you first›need to make a maze with the MAZE›CREATOR PROGRAM, DUNGEON.CRT!›This program will ask you to name›your dungeon. This is NOT the disk›filename. Type in a name for the›dungeon, and press return. Next,›you are asked to give a disk›filename for your dungeon data.›After pressing [RETURN], there will›be a 15-20 minute wait for the maze›to be created.››XXX››Don't worry about the numbers being›printed. For those of you who are›interested, the first column stands›for the level, the second is the›room number, and the third and›fourth are used for determining›exits.››XXX››Once the program is through, you can›RUN the main game, ROBOTS.BAS.›When the computer asks you for a›filename, type in the same name you›gave it in the Maze creator program.›Load the maze by pressing RETURN›several times.››You do not need to make a new›dungeon every time you play, use the›same one over and over until you›complete it. When you're done with›one maze, you can create a new one!››