Classic Computer Magazine Archive PROGRAM LISTING: 87-12/ANTICPUB.DOC


ANTIC PUBLISHER

SUPER DISK BONUS MANUAL

BY NADAV GUR

   Antic Publisher is all the
software you need for creating
personalized newsletters, ads,
flyers, greeting cards in a multitude
of print styles that you design
yourself.  Add graphics and then
print the page just as it appears on
your screen.

   It's all done nearly effortlessly
with pull-down menus and a joystick.
Antic Publisher is both a font editor
and a page designer.  Several
interesting fonts are included with
Antic Publisher -- including a Hebrew
alphabet designed by this software's
Israeli author.

   At the top of the screen you'll
see a menu bar with four choices --
Font, Graphics, DOS and Quit.  Move
your cursor with the joystick.  When
you press the trigger, the menu you
chose drops down and another cursor
appears on the top menu option.
Again, use the joystick and trigger
to select an option.  At the bottom
of each one of the first three menus
is the Exit option.  Clicking on Exit
returns the cursor to the Menu Bar.
   Many of the windows must also be
closed by pressing the joystick
button.  The Disk Directory display
is a good example of this.

   Let's see a quick example of just
what ANTIC PUBLISHER can do by
loading a sample screen.  Click on
GRAPHICS, turn your disk over so that
Side 'A' is facing up (we didn't have
enough room for these files on Side
'B') and click on LOAD.
   Next, choose either HOWDY or NADAV
Press [CONTROL][SHIFT] [I] to change
screen colors, if necessary.
   Press [SELECT] to return to the
Main Menu.

FONT MENU

   A Character code in Antic
Publisher is a number assigned to
each specific character.  Each font
has a maximum of 85 characters, so
the codes range from 0 to 84.

   Each character in Antic Publisher
is assigned a keystroke too -- the
key you must press to get that
character onscreen.  For instance,
the standard Antic Publisher
character coded 27 is "A" and you put
it on the graphic screen by pressing
the "A" key.  It's a good idea to
make sure that your character codes
match the keystrokes.

   After choosing the EDIT selection
in the font menu, enter the code of
the character to be edited.  This
character must be present in memory.

   The EXTEND selection lets you add
characters to the font in memory
without editing them.  For example,
if you want to create an "A" and have
it correspond to the [A] key (code
27), but don't want to create
characters 0-26, you can EXTEND your
font to 27 and start working on the
[A] immediately.  After selecting
EXTEND, the computer will ask you for
the code (maximum 84) of the
character you want to start with.

   When you select LOAD, the computer
will look for .FNT files.  Selecting
a font erases the one currently in
memory.

   If you choose SAVE, enter a
filename at the prompt --  only the
filename, no extender or device
specification.

   Use the CREATE selection to create
a new font.  A window shows the sizes
8 X 8, 8 X 16, 16 X 16 and  24 X 16.
Again, this option erases the font
currently in memory.

   The STATUS selection opens a
window showing the last symbol in
memory, as well as the height and
width of the font.

GRAPHICS MENU

   You can load and print 62-sector
graphic files such as uncompressed
Micro Illustrator and Micro-Painter
pictures.  Make sure each file has a
.PIC extender before you load it
through the graphics menu.

   The first option of the Graphics
Menu is EDIT, which switches you to
the graphics editor.  ERASE simply
erases the graphics screen.

   LOAD and SAVE work like those on
the Font Menu, except that the
extender for the filename will be
.PIC instead of .FNT, and the file
loaded or saved will be a 62-sector
graphics file.  (Try using your
favorite GRAPHICS 8 microscreens
and ComputerEyes images here!)

   The PRINT option is a screen dump
for Epson-compatible printers with
graphics capability.  Printouts are
twice as big as what you see on the
screen display.

   The SPACE option can change the
number of pixels moved by the cursor
each time a character is printed on
the graphics screen. The number you
enter is actually offset from the
font's width.  For example , I
designed a small font -- only four
pixels wide -- using the 8 X 8
setting from the Create menu.  The
spacing I used was -4.  Font width 8
plus the offset of -4 moves the
cursor four pixels each time I type a
character.

   In Hebrew, you write from right to
left, so when I designed the 8 x 8
Hebrew font included on this disk, I
made the bit spacing -17.  A font
width of 8 plus the offset of -17
makes the cursor move backwards.

   The DOS menu contains the options
Directory, Rename, Unprotect and
Protect, which all work just as they
do with standard DOS.

FONT EDITOR

   When you enter the Font Editor,
the sign you chose to edit is seen
enlarged.  Below are its code and
keypress, along with the six editor
commands.

   Edit the enlarged image of the
character with the joystick.
Pressing the joystick button toggles
the selected pixel on or off.  Enter
a command by typing its first letter
on the keyboard:

   COMPUTE places the character
you're editing into memory.  If you
exit without computing it, you'll
lose it.  EXIT returns you to the
main screen.

   KILL clears only the character you
are editing, erasing it from memory
whether you compute it or not.

   NEXT moves you to the next
character.  If there isn't one, the
program extends the font to it and
clears it.

   The LAST command moves you to the
previous character.  You cannot edit
characters with a code less than 0 or
greater than 84.

   MOVE lets you copy characters.
You'll be prompted for the the source
and destination characters.

GRAPHICS EDITOR

   The graphics editor is where you
edit the page to be printed. All the
editing is done on a GRAPHICS 8
screen.

   The graphics cursor at the top of
the screen can be moved with the
joystick or [ARROW] keys.  The
[RETURN] key moves the cursor to the
start of the next line.  Pressing the
joystick button paints a pixel
onscreen.  Pressing the button again
pixel erases it.  Pressing [START]
draws a line between the pixel
underneath the cursor and the last
pixel plotted.  Use [OPTION] to exit
the Graphics Editor.

   To invert your screen colors
simultaneously press [CONTROL]
[SHIFT] [I].

   Pressing a key puts the
corresponding character on the
screen.  A character which doesn't
exist yet will not appear.  Pressing
[SELECT] toggles between uppercase
and lowercase letters.

   You can load pictures created with
other programs , add text and print
them. You can use uncompressed Micro
Illustrator pictures, Micro-Painter
files, and any other picture
occupying 62 sectors on the disk.
All you have to do is rename the
picture to have a '.PIC' extender and
than load it through the graphics
menu.

SCREEN DUMP

   The screen dump is 1.5 bigger than
a normal Epson dump.  Since the
control codes are stored in separate
strings, it should be easily
adaptable to other printers which
have 640-column graphics capability.
It is very easy to modify it to
printers which have an upside-down
pin configuration (top pin = 1).
   (You may have to adjust one
or more of your printer's
configuration (or DIP) switches
before the screen dump will work
properly.)

   Public domain and commercial
screen dumps offer variable sizes
which can make Antic Publisher an
even more useful and creative
program. Since Antic Publisher saves
its screens as standard 62-sector
Graphics 8 screens, almost all screen
dump software will be able to use it.

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