ST-Log Issue 24 - October 1988
- Monkeys and Balloons Game by Frank Cohen
- The 1988 Summer Consumer Electronics Show by Arthur Leyenberger
- Software Engineering: More Tools of the Trade by Karl E. Wiegers
- The Writing of Opus Programming techniques for creating a spreadsheet by Doug Harrison
- Spectral Sorcery Game by Jeff Makaiwi
- The Fast Alternative A Hard Drive Roundup by David Plotkin
- Ancient Corridors Part 1: A Guide to Dungeon Master by Bob Retelle
- Tomorrow: Who's Game for Future Gaming? by Daniel A Silvestri
- Tommorrow's Tomorrow: The Future of Computer Gaming by Michael A. Banks
- Two Futures A far-future gaming scenario
- Ian's Quest by Ian Chadwick
- Assembly Line Nunbers - Part 1 by Douglas Weir
- C-manship Desk Accesories and Built-In Resource Trees by Clayton Walnum
- Database Delphi No E-ticket required by Andy Eddy
- Step 1 Playing Games with Graphics by Maurice Molyneaux
- ST User A Major Breakthrough by Arthur Leyenberger
- Editorial Atari's 68000-based game machine? by Clayton Walnum
- ST News The ST Night Shirt
- ST News Bubble Ghost Pops Onto The ST
- ST News Scarrry Stuff...Kids!
- ST News Word Quest ST
- ST News The Martians Are Invading!
- ST News Not So Quiet On The Amiga Front
- ST News Keyboard Stiffeners
- ST News Atari Delays Developers Conference
- ST News Hewlett-Packard Deskjet Support
- Reader Comment The World Vs. Atari
- Reader Comment The Developer What?
- ST Gossip from Hollywood What Game Machine Image? by TG
- ST Gameshelf BlockBuster by Clayton Walnum
- ST Gameshelf Oids by Clayton Walnum
- ST Gameshelf Gauntlet by Clayton Walnum
- ST Gameshelf Goldrunner II by Clayton Walnum
- ST Gameshelf Dark Castle by Clayton Walnum
- ST Gameshelf International Soccer by Clayton Walnum
- ST Gameshelf Vampire's Empire by Clayton Walnum
- ST Gameshelf Shadowgate by Clayton Walnum
- Programs On Disk
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