Compute! Issue 45 - February 1984
- How COMPUTE! Readers Use Their Computers by Kathy Yakal
- What Makes A Good Game? by Charles Brannon, Kathy Yakal
- The Future Of Electronic Games by Kathy Yakal
- Circus by Craig Setera
- Quatrainment by Sean Puckett
- Gotcha! by Doug Smoak
- Submarine Simulations For Commodore by Dale F. Brown
- Computer War For Atari, VIC, And TI by Dan Gutman
- Flip And Flop For Atari, Commodore 64 by Stephen Levy
- The Cosmic Balance II For Apple, Atari by Robert L. Hurt
- The Editor's Notes by Robert Lock
- Readers' Feedback by Editors And Readers Of Compute!
- Computers and Society Personal Computers And The Arts by David D. Thornburg
- The Beginner's Page Program Forms by Richard Mansfield
- Questions Beginners Ask by Tom R. Halfhill
- On The Road With Fred D'Ignazio The Book Of The Future: Electric, Unending, And Written In RAWM by Fred D'Ignazio
- Learning With Computers Potentials And Limitations by Glenn M. Kleiman
- Micros With The Handicapped Special Education Applications by Susan Semancik, Wini Benvenuti
- The World Inside the Computer Computing To Read by Fred D'Ignazio
- Machine Language ML Factors, Part 2 by Jim Butterfield
- INSIGHT: Atari by Bill Wilkinson
- Programming the TI Foreign Languages by C. Regena
- 64 Explorer by Larry Isaacs
- Commodore 3-D Drawing Master by Donald E. Smith
- Speedy BASIC For VIC And 64 by Frank C. Gutowski
- 64Key And VICKey by Daniel Bingamon
- Commodore Files For Beginners, Part 4 by Jim Butterfield
- Dr. Video 64 by David W. Martin
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