Tech Tips
BY GREGG HESLING
Don't type the TYPO II Codes!
DF 10 REM GOTOLIST AA 20 REM BY GREGG HESLING QH 30 REM (C)1988. ANTIC PUBLISHING GF 31990 CLR :A=INT((FRE(0)-1000)/19)*19: DIM A$(A),B$(7):A$=" ":A$(A)=A$:A$(2)= A$:A=1:B=PEEK(136)+PEEK(137)*256 BP 31991 LINE=PEEK(B)+PEEK(B+1)*256:C=1:I F LINE=31998 THEN ? A$:END LQ 31992 IF C=PEEK(B+2) THEN B=B+PEEK(B+2 ):GOTO 31991 MK 31993 PK0=PEEK(B+C):PK1=PEEK(B+C+1):IF (PK1<>14 AND PK1<128) OR (PK0=27 AND (PK1>=128) THEN 31999 JV 31994 RESTORE :FOR E=1 TO 8:READ D,B$: IF PK0<>D THEN NEXT E:GOTO 31999 HS 31995 IF PK0=30 THEN D=PEEK(B+C+2):D=( D=23 OR D=24)*2:C=C+D:IF D=0 THEN 3199 9 KS 31996 PK1=PEEK(B+C+1):PK2=PEEK(B+C+2)- 61:IF PK1>=128 OR PK2<0 THEN A$(A)="VA R ":GOTO 31998 CN 31997 G=0:FOR D=3 TO PK2:E=PEEK(B+C+D) :F=INT(E/16):G=G+((E+F*10-F*16)*INT(10 0^(PK2-D)+0.5)):NEXT D:A$(A)=STR$(G) MC 31998 A$(A+6)=B$:A$(A+14)=STR$(LINE):A =A+19:C=C+2+6*(PK1<128):IF PEEK(B+C)=1 8 THEN 31996 VG 31999 C=C+l:GOTO 31992:DATA 4,LIST,10, GOTO,11,GO TO,12,GOSUB,13,TRAP,27,THEN ,30,ON,35,RESTORE
Recently I purchased an unprotected BASIC program and found it was mostly "spaghetti code" - a mindless collection of GOTO, GOSUB, and TRAP statements! I immediately decided to re-write it, but it was too long and too complicated.
I was deathly afraid to change any lines, fearing another line would try to call it! Because it was a BBS program, I couldn't have some user get a READY prompt while I wasn't home!
In my typical fashion of trying to write programs which I understand nothing about, I seem to have succeeded with GOTOLIST.
GOTOLIST will search any BASIC program and find all line numbers referenced by other program lines. For example, GOTOLIST would save line 10 if it is:
10 GOTO 100
Although GOTOLIST is small, it's not stupid. If it encounters the following line:
10 GRAPHICS 0:? "HELLO.";:INPUT A$:IF AS= "NO" THEN ? "OK":GOTO 100
all it saves is: 10 GOTO 100.
Type in the listing below, GOTOLIST.LST, check it with TYPO II, and list a copy to disk with the command:
LIST "D:GOTOLIST.LST", 31990,31999
Now type NEW and LOAD a copy of that favorite program you've been dying to modify but are afraid of destroying. (Never modify your original copy-you're just asking for trouble!)
First, make sure your program doesn't use any line numbers above 31990. Then ENTER "D:GOTOLIST.LST" [RETURN] and type GOTO 31990. In a short while (It takes about a minute to check your program, so bring a good book if your program is long) GOTOLIST will display its list of lines which call other program lines.
If you want to see the list again, type PRINT A$, or LPRINT A$ for a printout. For best results, put your printer in 76-column mode by typing:
LPRINT CHR$(27);CHR$(81);CHR$(76)
Your printer may require a different code-consult your printer manual.
Now, before you change any line, just a glance at the list will insure
nothing is trying to use that line for other purposes! If something is,
however, just one more glance and you'll see which line is the culprit,
and you can modify to your heart's content!
Antic pays $25 for every original and exclusive Tech Tip submission that we publish. Send your 8-bit or ST disk and printout to: Antic Tech Tips, 544 Second Street, San Francisco, CA 94107 Tech Tips welcomes very short programs that demonstrate the Atari's powers, simple hardware modifications, or useful macros for popular software.